![]() ![]() If your column has a good measure of air cover overhead, even Bio Labs may fall with ease. Outside of Bio Labs and the dreaded Tech Plant, tank rushes with air support can knock the stuffing out of most Facilities in a matter of minutes. Once you find a tank-rush column, you may be amazed how quickly enemy fortresses fall before your might. If you're feeling a bit more bold, spawn a Lightning or Sunderer of your own and just stick close to any other friendly vehicles you see. Or if the main map doesn't reveal any trends, deploy to any enemy enemy Facility that's under siege, stay until it falls, and then quickly hop aboard the first APC or open tank turret you see. Most drivers are glad to take on an extra Infantryman or gunner. When you see a large number of Facilities change place quickly, grab a light transport or deploy to a nearby base and start looking for a cluster of Vehicles. The combined application of these coordinated units is impossible for even a large defending force to counteract unless they themselves are so coordinated.įinding armored columns of this type requires monitoring your Faction's communication lines and keeping an eye on the map. The Sunderers are covered by a squad of tanks, who are in turn protected by a cloud of gunships, who are themselves protected by a flight of fighters. In a coordinated rush attack, large groups of infantry travel transported by Sunderers. The surest way to gain XP is to take Facilities, and the surest way to take Facilities is through the judicious application of a combined-arms assault. Very short bursts keep your gun on sight and allow you to land more rounds on target. ![]() ![]() Also, recoil plays havoc on most weapons in the game. I say “tapping” because very few weapons in Planetside can achieve one-shot kills, and you will need to land a number of bursts to bring down foes. This will give you an XP bonus if you were the first to spot and the enemy is killed. Another option is to hit "Q" on your keyboard, as it will "spot" an enemy. If that arrow isn’t there, then you are seeing an enemy, and you should immediately begin tapping your fire key,adjusting your sight toward the head as you fire. But in Planetside 2, you must fall into the habit of flashing your sight over a newly-appeared figure and looking over rather than at them, scanning for the presence of the blue arrow indicating alliance. Since headshots kill most quickly, you’re likely focusing your attention on bringing your gun to bear on an enemy’s skull. But firing random shots at uncertain targets and waiting to see if you’re killing friendlies or hostiles is hardly the best way to make friends or aid the ambitions of your Faction.Įxperienced Planetside players learn that the key is to adjust the way you take in targets with your eyes, In a typical FPS, as you swing your sight toward a target you’re most concerned with the attitude of your crosshairs on body position. Once you open fire on an enemy and score a hit you will see a red X indicator in your reticule for every hit, or a red “no smoking” sign indicator hits on allies. Once the crushing weight of numbers bears down, most battles fall under a shadow of inevitability.Īnd everybody looks pretty much the same, at least enough that at glance it's hard to tell between a Terran and a Rebel. Once, just once, I altered a battle-changing dynamic this way. Now, there are times that a single player can turn the tide of a battle by breaking up a besieging formation or destroying a vital respawn point. Your spawn rooms are all camped, the control points are changing sides and the SCU is flashing. grenades are flying everywhere, and you've just died five times in the last two minutes. The outdoor generators are out, armored units are pounding your hiding places with shells. You can see the tide of battle turning against you. This is our Alamo, and we're going to hold it or die trying!īut there comes a time when all is lost. You start to feel that this is a battle of wills between you and the jerks on the other team. This is part of the genius of Sony's PVP Factional design. After an hour of fighting alongside the same squad mates defending the same Amp Station, you start to feel invested. This guide is designed to bring you through that stage of development more quickly, bringing you over the hump and into a place where you are consistently gaining experience, surviving firefights, and having fun winning rather than walking around wondering who shot you. The second stage is a probably-painful adjustment period where you learn what FPS skills do and don’t translate to Planetside. ![]()
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